May 11, 2014

Medal of Honor: Rising Sun

The first person shooter genre just got better, well 11 years ago at least...

MEDAL OF HONOR: RISING SUN

STORY
Joe Griffin is your average joe for 1941, he joind the marine corps, and was stationed on the U.S.S. Arizona, and was on board when the December 7th attacks happened.  But alas a few months later, his brother was taken prisoner, while they were helping each other out in the phillipines, and for his outstanding service record, he is drafted into the O.S.S.

GAMEPLAY
It maintain's the classic Medal of Honor run and gun, but adds more features, like veering off from the main path to find bonus objectives.  Gun's are not picked up, like in newer games, but players instead have a pre-determined load out for each mission.  Enemy A.I. isn't the brightest ever, but good enough.  One thing is that the control scheme of games 11 years ago is slightly different from what it is today, so don't expect to find the Call of Duty control scheme in the pre-set control schemes.  

GRAPHICS
They weren't very good back in 2003 for the time, and weren't much of an improvement from Medal of Honor: Frontline.  It does go for a more cartoony look than other shooter games, and perfectly achieves it on the PS2/GameCube/XBOX hardware.

CONCLUSION
Rising Sun is a good game, but too similar to Frontline.  The only way it's better is through the story telling, which is alot better than previous entries, but it falls short in other areas.  I'm not usually one to judge graphics much, accept when a game is below the standard for when it came out, and this is one of those games.  Although it does remind us a time when games didn't need blood and guts to be awesome.

7.5 out of 10

DETAILS
Developed by EA Los Angeles (now Danger Close Games)
Published by EA
Rated T by the ESRB
Released in 2003
For PS2, GameCube, and XBOX

    



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